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The Mule


- A commodore 64 scener.
ftp://ftp.scs-trc.net/Demos/pal/persons/The_Mule

These scrolltexts are written by The Mule:


1 scrolltexts.

Bionic Commando Music by The Mule

Bionic Commando Music - _ - THE MULE! PRESENTS YOU A NEW STAR IN THE MUSICIAN-SKY ON C64 I'M SPEAKING OF TIM FOLLIN WHO WROTE THE GREAT MUSICS FOR THE GAME: BIONIC COMMANDO!!! PRESS 0-9 FOR THE DIFFERENT TUNES! - IF YOU WANT TO CONTACT ME THEN PICK UP THE PHONE AND DIAL 0511/603555 (IN WEST-GERMANY) - HERE WE GO! FIRST A TRUE STORY WHICH SOUNDS LIKE A NIGHTMARE AND THE MAIN CHARACTER IS 'RAINBOW ARTS'! ONCE UPON A TIME LIDIOK PHONED TO RAINBOW ARTS AND ASKED THEM WHEN 'KATAKIS' WILL BE FINISHED. RAINBOW ANSWERED: SOON. THEN LIDIOK ASKED FOR THE BEST WAY TO ORDER. RAINBOW ARTS ANSWERED: THE BEST WAY TO ORDER IS A TELEPHONE CALL TO RUSHWARE. SO LIDIOK CALLED RUSHWARE. BUT THEY TOLD HIM THAT THEY NEVER! HAD HEARD OF A GAME CALLED 'KATAKIS'! THEN LIDIOK TRIED TO ORDER THE GAME, SO HE WOULD GET IT WHEN IT CAME ON THE MARKET! BUT WHAT'S THE ANSWER: PLEASE ORDER BY MAIL (ALTHOUGH RAINBOW ARTS TOLD HIM TO ORDER BY PHONE!). SO LIDIOK ORDERED BY MAIL! AFTER SEVERAL WEEKS THE PROGRAM DIDN'T ARRIVE! SO LIDIOK AGAIN CALLED RAINBOW ARTS WHO TOLD HIM THAT THE PROGRAM WILL BE FINISHED IN ONE WEEK. BUT AFTER TWO WEEKS THE PROGRAM DIDN'T ARRIVE! SO HE CALLED ONCE MORE RAINBOW ARTS. THE ONLY THING HE GOT WAS ANOTHER SHOCK, BECAUSE THEY TOLD HIM THAT THE PROGRAM WILL BE FINISHED IN THREE WEEKS!! SO LIDIOK WAITED! AND AFTER TWO WEEKS HE HEARD FROM A FRIEND THAT IN MUNICH THE GAME IS SOLD FOR MORE THAN ONE WEEK! IT'S A TRUE STORY AND NOT A FAIRY-TALE! A PROPOS RAINBOW ARTS! LIDIOK AND ME DEVELOPED A PROGRAM WHO CAN COPY ALL 'RAINBOW ARTS'-ORIGINALS!! IT'S COMING SOON! BUT NOW SOME GREETINGS TO: 1.RED SECTOR(HEY BERND, REALLY GOOD SARCOPHASER-VERSION), 2.BLIZZARD(HELLO FRANK,WHAT ABOUT AN INTRO??), 3.LIDIOK(GOOD WORK ON THE RAINBOW-COPY! WHAT DO YOU THINK:IS OUR FIRST VERSION GREAT?? I THINK SO!HA HA HA!), 4.TBE(YOUR DEMO IS THE CRAZIEST I HAVE EVER SEEN! READ IT!), 5.SSW(WHAT ABOUT MORE ERASURE-STUFF AND NEW VIDEOS??), 6.GCG(CRACK MORE AND FASTER!), 7.TORAX(I HOPE THAT YOU FIND SOME NEW CONTACTS SOON!), 8.GANDALF(TROUBLE WITH SOFTWAREFIRMS?), 9.LONE FOX(I GOT BARD'S TALE II ON AMIGA SOME WEEKS AGO!), 10.ANTIDATA II(MAKE YOUR OWN DEMOS!) AND NOW FUCKINGS OF COURSE TO: THE SOUNDGHOST!!!FUCK OFF! SOME MORE GREETINGS TO: SEPPI AND THE RUMMAGE, CHARLIE BROWN(WHAT ABOUT YOUR DEMO??!), SAMMY(WHAT ABOUT NEW ORIGINALS??!) AND ICS WAIT FOR THE GREATEST DEMO EVER MADE(LOOK AT THE NEW ROUTINES!)! I HOPE THAT IT WILL BE PUBLISHED WITHIN ONE MONTH! HEY LIDIOK, I HOPE THAT THE C64 VERSION OF EMERALD MINE II WILL NOT AS GOOD AS OUR EMERALD MINE-VERSION ON C64 WITH A LOT OF CHAR-SCROLLING, FULL-SCREEN-SCROLLING AND NEW ELEMENTS! MAYBE THIS MUSIC-RIPP WILL BE PACKED WITH THE KOMPRESSMASTER, OF WHICH I THINK THAT IT'S NOT AS GOOD AS THE BEASTIE BOYS THINK, BECAUSE THE UNCOMPACKERS ARE MUCH TOO SLOW!!! LET'S FINISH THIS TEXT IN ORDER TO PACK THIS. DON'T RUB THE MUSICS! IT WAS A BIT DIFFICULT TO MAKE THE MUSICS(ALL TOGETHER) AS SHORT AS THEY ARE NOW: 10SOUNDS AND ONLY 46BLOCKS ON THE DISK!! I HOPE YOU ENJOY THE SOUNDS OF TIM FOLLIN! I THINK THAT THEY ARE REALLY GOOD! THE TEXT YOU READ UP TO HERE WAS WRITTEN ABOUT ONE MONTH AGO! YOU ASK YOURSELF WHY THIS DEMO WAS NOT PUBLISHED EARLIER! I THROW IT AWAY BECAUSE I THINK IT'S REALLY FUCKING! BUT NOW ON THIS LOUSY MONDAY EVENING I WANT TO SAY SOMETHING TO ALL PERSONS EXPECTING A NEW INTRO FROM ME! I ONLY CAN TELL YOU: FIRST OF ALL, I'M WRITING ON A GAME! SECOND I'VE PROBLEMS WITH AN OTHER GAME AND A SOFTWAREHOUSE! THIRD: I HAVE TO WRITE A SECOND VERSION OF MY PACKER(YES I KNOW THAT THE FIRST VERSION IS A LITTLE BIT DEFECT! I WILL OF COURSE IMPROVE IT!) AND BY THE HELL THERE IS OF COURSE ANOTHER POINT(THE FOURTH ONE): I HAVE TO FINISH MY DEMO (I BEGAN CODING ABOUT SIX MONTHS AGO!) HEY, KRABAT: SEND FAST AND COOL OR PISS OFF!) OUT OF MEMORY ERROR?! BYE! - JVL"F F"F[F F%FVF"L F]F F]F!F - BXFYF/LYLWFYF^F/F^L L#F$F%F#F%L#F$F F/F_F^L/F^L/FWF - BXFYF]LYLWFYF^F]F^L L#F$F%F#F%L#F$F F]F_F^L]F^L/FWF - B!R/R!R#R%F&F%L_RZR_L R/R L!R/R!R#R%F&F - THE MULE! PRESENTS YOU A NEW STAR - 3 IN THE MUSICIAN-SKY ON C64 - 1 I'M SPEAKING OF TIM FOLLIN WHO WROTE - ? THE GREAT MUSICS FOR THE GAME: - 8 BIONIC COMMANDO - PRESS 0-9 FOR THE DIFFERENT TUNES! - IF YOU WANT TO CONTACT ME - 4 THEN PICK UP THE PHONE AND DIAL - C5 (IN WEST-GERMANY) - D FIRST A TRUE STORY WHICH SOUNDS LIKE A NIGHTMARE AND THE MAIN CHARACTER IS 'RAINBOW ARTS'! - E ONCE UPON A TIME LIDIOK PHONED TO RAINBOW ARTS AND ASKED THEM WHEN 'KATAKIS' WILL BE FINISHED. RAINBOW ANSWERED: SOON. THEN LIDIOK ASKED FOR THE BEST WAY TO ORDER. RAINBOW ARTS ANSWERED: THE BEST WAY TO ORDER IS A TELEPHONE CALL TO RUSHWARE. SO LIDIOK CALLED RUSHWARE. BUT THEY TOLD HIM THAT THEY NEVER! HAD HEARD OF A GAME CALLED 'KATAKIS'! THEN LIDIOK TRIED TO ORDER THE GAME, SO HE WOULD GET IT WHEN IT CAME ON THE MARKET! BUT WHAT'S THE ANSWER: PLEASE ORDER BY MAIL (ALTHOUGH RAINBOW ARTS TOLD HIM TO ORDER BY PHONE!). SO LIDIOK ORDERED BY MAIL! AFTER SEVERAL WEEKS THE PROGRAM DIDN'T ARRIVE! SO LIDIOK AGAIN CALLED RAINBOW ARTS WHO TOLD HIM THAT THE PROGRAM WILL BE FINISHED IN ONE WEEK. BUT AFTER TWO WEEKS THE PROGRAM DIDN'T ARRIVE! SO HE CALLED ONCE MORE RAINBOW ARTS. THE ONLY THING HE GOT WAS ANOTHER SHOCK, BECAUSE THEY TOLD HIM THAT THE PROGRAM WILL BE FINISHED IN THREE WEEKS!! SO LIDIOK WAITED! AND AFTER TWO WEEKS - BB HEARD FROM A FRIEND THAT IN MUNICH THE GAME IS SOLD FOR MORE THAN ONE WEEK! IT'S A TRUE STORY AND NOT A FAIRY-TALE! - H A PROPOS RAINBOW ARTS! LIDIOK AND ME DEVELOPED A PROGRAM WHO CAN COPY ALL 'RAINBOW ARTS'-ORIGINALS!! IT'S COMING SOON! BUT NOW SOME GREETINGS TO: 1.RED SECTOR(HEY BERND, REALLY GOOD SARCOPHASER-VERSION), 2.BLIZZARD(HELLO FRANK,WHAT ABOUT AN INTRO??), 3.LIDIOK(GOOD WORK ON THE RAINBOW-COPY! WHAT DO YOU THINK:IS OUR FIRST VERSION GREAT?? I THINK SO! - BBHA HA!), 4.TBE(YOUR DEMO IS THE CRAZIEST I HAVE EVER SEEN! READ IT!), 5.SSW(WHAT ABOUT MORE ERASURE-STUFF AND NEW VIDEOS??), 6.GCG(CRACK MORE AND FASTER!), 7.TORAX(I HOPE THAT YOU FIND SOME NEW CONTACTS SOON!), 8.GANDALF(TROUBLE WITH SOFTWAREFIRMS?), 9.LONE FOX(I GOT BARD'S TALE II ON AMIGA SOME WEEKS AGO!), 10.ANTIDATA II(MAKE YOUR OWN DEMOS!) - C AND NOW FUCKINGS OF COURSE TO: THE SOUNDGHOST - D SOME MORE GREETINGS TO: SEPPI AND THE RUMMAGE, CHARLIE BROWN(WHAT ABOUT YOUR DEMO??!), SAMMY(WHAT ABOUT NEW ORIGINALS??!) AND ICS - E WAIT FOR THE GREATEST DEMO EVER MADE(LOOK AT THE NEW ROUTINES!)! I HOPE THAT IT WILL BE PUBLISHED WITHIN ONE MONTH! - F HEY LIDIOK, I HOPE THAT THE C64 VERSION OF EMERALD MINE II WILL NOT AS GOOD AS OUR EMERALD MINE-VERSI - BBON C64 WITH A LOT OF CHAR-SCROLLING, FULL-SCREEN-SCROLLING AND NEW ELEMENTS! MAYBE THIS MUSIC-RIPP WILL BE PACKED WITH THE KOMPRESSMASTER, OF WHICH I THINK THAT IT'S NOT AS GOOD AS THE BEASTIE BOYS THINK, BECAUSE THE UNCOMPACKERS ARE MUCH TOO SLOW - C LET'S FINISH THIS TEXT IN ORDER TO PACK THIS. DON'T RUB THE MUSICS! IT WAS A BIT DIFFICULT TO MAKE THE MUSICS(ALL TOGETHER) AS SHORT AS THEY ARE NOW: 10SOUNDS AND ONLY 46BLOCKS ON THE DISK!! I HOPE YOU ENJOY THE SOUNDS OF TIM FOLLIN! I THINK THAT THEY ARE REALLY GOOD! - E THE TEXT YOU READ UP TO HERE WAS WRITTEN ABOUT ONE MONTH AGO! YOU ASK YOURSELF WHY THIS DEMO WAS NOT PUBLISHED EARLIER! I THROW IT AWAY BECAUSE I THINK IT'S REALLY FUCKING! BUT NOW ON THIS LOUSY MONDAY EVENING I WANT TO SAY SOMETHING TO ALL PERSONS EXPECTING A NEW INTRO FROM ME! I ONLY CAN TELL YOU: FIRST OF ALL, I'M WRITING ON A GAME! SECOND I'VE PROBLEMS WITH AN OTHER GAME AND A SOFTWAREHOUSE! - C THIRD: I HAVE TO WRITE A SECOND VERSION OF MY PACKER(YES I KNOW THAT THE FIRST VERSION IS A LITTLE BIT DEFECT! I WILL OF COURSE IMPROVE IT!) - D AND BY THE HELL THERE IS OF COURSE ANOTHER POINT(THE FOURTH ONE): I HAVE TO FINISH MY DEMO (I BEGAN CODING ABOUT SIX MONTHS AGO!) - C HEY, KRABAT: SEND FAST AND COOL OR PISS OFF!) - L OUT OF MEMORY ERROR?! - JVL"F F"F[F F%FVF"L - BXFYF/LYLWFYF^F/F^L L#F$F%F#F%L#F$F F/F_ - BXFYF]LYLWFYF^F]F^L L#F$F%F#F%L#F$F F]F_F^L]F^L/FWF - B!R/R!R#R%F&F%L_RZR_L R/R L!R/R!R#R%F&F -

Magic Wavings by The Mule

Magic Wavings **** COMMODORE 64 BASIC V2 **** 64K RAM SYSTEM 38911 BASIC BYTES FREE READY. LOAD: SEARCHING FOUND MAGIC WAVINGS LOADING READY. RUN - PT$5%P - PT$5 - _!T$%PT%_!T$% Q - %],))(Q[%],))( R - RJ%^-++* S - SM'"#M&' P - PT$5%P - PT$5 - _!T$%PT%_!T$% Q - %],))(Q[%],))( R - RJ%^-++* S - SM'"#M&' P - PT$5%P - PT$5 - _!T$%PT%_!T$% Q - %],))(Q[%],))( R - RJ%^-++* S - SM'"#M&' P - M& PT$5%P - PT$5 - _!T$%PT%_!T$% Q - %],))(Q[%],))( R - RJ%^-++* S - SM'"#M&' P - M PT$5%P - SM&6 - PT$5 - _!T$%PT%_!T$% Q - %],))(Q[%],))( R - RJ%^-++* S - SM'"#M&' P - %],))(Q R - PT$5%P - SM& - Q - PT$5 - _!T$%PT%_!T$% Q - %],))(Q[%],))( R - RJ%^-++* S - SM'"#M&' P - _!T$% Q - %],))( R - PT$5%P - SM - T$ Q - - - M& PT$5 - _!T$%PT%_!T$ Q - %],))(Q[%],)) R - RJ%^-++ S - SM'"#M& P - _!T$ Q - %],)) R - PT$5%P - S - T Q - - - M PT$5 - _!T$%PT%_!T Q - %],))(Q[%],) R - RJ%^-+ S - SM'"#M P - _!T Q - %],) R - '"#M PT$5%P - - Q - Q - - PT$5 - _!T$%PT%_! Q - %],))(Q[%], R - RJ%^- S - SM'"# P - _! Q - %], R - '"# PT$5%P - - Q - - - PT$5 - _!T$%PT%_ Q - %],))(Q[%] R - RJ%^ S - SM'" P - _ Q - %] R - '" PT$5%P - ) - - - - Q - - N - PT$5 - _!T$%PT% Q - %],))(Q[% R - RJ% S - SM' P - Q - % R - % - ' PT$5%P - ) - - - Q - - - &6 PT$5 - _!T$%PT Q - %],))(Q[ R - RJ S - SM P - Q - R - - PT$5%P - ) - - ^ - " - Q - - - & PT$5 - _!T$%P Q - %],))(Q R - R S - S P - %PT%PT$ Q - R - - PT$5%P - ) - - - - Q - - - PT$5 - _!T$% Q - %],))( R - S - P - %PT%PT Q - R - - - PT$5%P - ) - - - - P Q - Q - R - PT$5 - _!T$ Q - %],)) R - S - P - %PT%P Q - %Q[%Q R - RJ%R - SM'S PT$5%P - %PT$5% PT$5 ) - - - - Q - - - PT$5 - _!T Q - %],) R - S - '"#M P - %PT% Q - %Q[% R - RJ% - SM' PT$5%P - %PT$5% PT$ ) - - - - Q - - - PT$5 - _! Q - %], R - RCDH%^- S - '"# P - %PT Q - %Q[ R - RJ - SM PT$5%P - %PT$5% PT ) - - - - Q - [ - J - PT$5 - _ Q - %] R - RCDH%^ S - '" P - %P Q - %Q R - R - S - PT$5%P - %PT$5% P ) - %_! Q - - - '"# PT$5 - Q - % R - RCDH% S - ' P - % Q - % R - - PT$5%P - %PT$5% ) - %_ Q - '" PT$5 - Q - R - RCDH S - P - Q - R - - PT$5%P - %PT$5% ) - % Q - % - % - ' PT$5 - A$ Q - QBE R - RCD S - SFG P - Q - R - - PT$5%P - %PT$5 ) - Q - - - PT$5 - A Q - QB R - RC S - SF P - Q - R - - PT$5%P - %PT$ ) - 'SM& - Q - - - PT$5 - Q - Q R - R S - S P - P Q - %Q R - - ' PT$5%P - %PT ) - Q - - PT$5 - Q - R - S - P - Q - % R - RCDH% - ' - PT$5%P - %P ) - P Q - Q - S PT$5 - Q - R - S - P - Q - R - RCDH - PT$5%P - % ) - % - % - ' - Q - - % - PT$5 Q - R - S - P - A$ Q - QBE R - RCD - SFG PT$5%P - ) - - - - Q - - - PT$ Q - R - S - P - A Q - QB R - RC - SF PT$5%P - ) - - - - T$ Q - - - M& PT Q - R - S - P - Q - Q R - R - S PT$5%P - ) - - R? - - T Q - - - M P Q R S P - Q - R - - PT$5%P ) - R - S - Q - - P - Q - R - N - PT$5% ) - ( - - P - Q - R - - &6 PT$5 ) - - - P - Q - R - - & PT$ ) - - - P - Q - R - - PT ) - - - P Q R - P ) -

Mule's Intro by The Mule

Mule's Intro